1813. On the retreat from Moscow, Pier saw his friends ripped apart in the night.
He ran, a broken man, his arm hanging — and woke healed, hungry, hearing every life in the forest.
Then the clouds parted, the pain came, and when he opened his eyes he could see the tip of his own
black nose. "Isabelle," he whispered, and ran. France hangs deserters; hunters have his scent.
Tonight he reaches her village — and Pier does not choose the wolf. The moonlight does.
The moon had never looked so not lonely.
MoonlightOpen moonlight transforms Pier — and the wolf HOWLS as it rises, a soundwave every ear inside the ring will hear.
PierShadow keeps him human. A musket wound stays open — he bleeds out over time until the wolf feeds and the flesh knits. Hold the coin to aim it.
The wolfSlash the watch, feed on the fallen to heal — feeding also hides the body. The wolf's Eyes (60s cooldown) reveal hidden traps for good, for Pier too. Below the warship's decks, only one grated skylight lets the moon in — the Capitaine and his sabre must be fought there, or not at all.
A wanted manEvery gendarme knows the deserter's face — spotted, they stand and fire, and three balls will kill you. A discovered body quickens the watch. Ladders reach the rooftops. Steal the key, breach the hôpital, take your old comrade's medallion, and carry it to the priest — the rite it buys is the road back to her.